656KB of VRAM: How I Ported My Game to the Nintendo DS
Remember Kallune, that isometric 2D game I mentioned in another article? It can't be that hard to port to the Nintendo DS, right? Admittedly, the Nintendo DS is an ingenious little machine, but it’s also incredibly stubborn. Juggling all its limitations isn't easy, but with a bit of persistence, you eventually start loving the hunt for every single microsecond of optimization. That's exactly what happened to me, as I'll tell you in this article.