Unreal : making a reusable parkour system (coming soon)
This article is still being worked on. It should be released soon !
In the meantime, you can read these other articles :
Building my own MMO: A tale of architecture and paranoia
I’ll always remember the sense of wonder I felt taking the boat from Tel’drassil to Stormwind for the first time. Ever since, I’ve been fascinated by multiplayer open worlds and how real the... Read more
656KB of Vram: how I ported my game to the Nintendo DS
In a previous article, I’ve talked about Kallune (a 2D game we've made with friends). Can’t be that hard to port to the Nintendo DS, right ? Oh boy. As it turns out, the DS is a beautiful, elegan... Read more
I made a character creation for a role playing game
Character creation is a peculiar thing. People will spend hours getting their Sims just right, drop fortunes on Fortnite skins, or feel a genuine spark of joy when their Mii pops up in the Mario ... Read more