After a four-year career in full-stack web development, I’ve decided to follow my true calling: making games. I’ve always been fascinated by how things work "under the hood", experimenting with game architectures or the constraints of GPUs and consoles. This site is a collection of those experiments.
Remember Kallune, that isometric 2D game I mentioned in another article?
It can't be that hard to port to the Nintendo DS, right?
Admittedly, the Nintendo DS is an ingenious little machine, but it’s also incredibly stubborn.
Juggling all its limitations isn't easy, but with a bit of persistence, you eventually start loving
the hunt for every single microsecond of optimization.
That's exactly what happened to me, as I'll tell you in this article.
I’ll always remember the sense of wonder I felt taking the boat from Tel’drassil to Stormwind for the first time.
Ever since, I’ve been fascinated by multiplayer open worlds and how real they can feel.
But as I soon discovered, building one myself was a whole different story.
From syncing world states to preventing cheating and keeping the server from melting down:
here is the story of every problem I solved while creating my own MMO.
I've always looked forward to my Spotify Wrapped; there's something truly fun about seeing your habits turned into stats. This led me to wonder: could I do the same for the Starbound, Minecraft, or Factorio servers I host for my friends? To all the stats geeks out there: follow me as I figure out how to turn raw, chaotic server logs into something remotely relevant (and sometimes hilarious).
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Experience & education
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C++ Programming Tutor
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ESIEE Paris
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Engineering Degree in Creative Technology
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IMAC
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Full Stack Web Developer
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Ascan.io
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Developer Apprenticeship
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Nitroserv
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Professional Bachelor’s Degree in Computer Science